#ifndef _ENEMY_CHARACTER_H_
#define _ENEMY_CHARACTER_H_

#include "Character.h"
#include "../GameDefine.h"

class EnemyChara
	: public Character
{

public:

	enum TYPES
	{
		TYPE_NORMAL,

		TYPE_MAX
	};

public:

	EnemyChara( void ) : Character(), m_type( TYPE_MAX ) {}
	EnemyChara( TYPES type, const Parameter& param, const Point& mapPoint, const Vector2& pos, int textureHandle );
	virtual ~EnemyChara(void);

public:

	
public:

	void Update	( float delta );
	void Draw	( void );

protected:

	TYPES m_type;
	
};

#endif // end of _ENEMY_CHARACTER_H_

